Thanks! I'm playing through Dio Vento's star sapphire to check, as that should allow me to see all 721 pokemon in game and judge if any require an edit. Do you know a fix? BTW can't wait for the beta to come out :wink: im gonna play that either way This happens on both of my computers with garc unpacker and I can't find out why. This is so cool! I want to make a game like this so bad but whenever I go to extract the pokemon models in a/0/0/8 it tells me "illegal text blocking your path" or something along those lines.
Removed, as it contains files from the rom. Smealum, Yellows8/plutoo for consistantly providing the world with homebrew / hax.Īsia81 for all the ORAS info and existing in every corner of the internet with info and suggestions.Įveryone for not pointing out this is 3 months later than I intended. Trainboy2019 and Bidoofguy on GBAtemp for the Registeel, Braixen and Delphox help when Ohana3DS was having moodswings. Roselia-thorns / Viva-xocolatl on tumblr for region/version testing, providing a completed savefile for checks, and helping to check everything. If anyone does a let's play with this patch, send me a message and I can list it here if you want.
I may also try to get the overworld models / sprites to match any recoloured pokemon. Currently they have been left as they are. Though I am now going to take a break from working on this, I may return to it and edit all of the shiny versions of pokemon to add more options. Please be aware everytime you wish to load the texture pack you have to open the game through hans. (holding L will override and bring up the menu if you have this set to yes.) If you want to skip being asked this everytime you load the patched game switch save configuraton to yes too. Make sure the region is correct and switch Romfs -> SD to yes. For my European AS game it's 0011c500.romfs.ħ) Open Homebrew and click hans and select your game. If you don't know it and changed it, you can open hans and pick your game and when you switch "Romfs -> SD" to yes it tells you the code needed. (if there is not a hans folder on your sd card root make one, do not save to the hans folder inside the 3ds folder!) Name the file with the 8 digit code corresponding to your game version and region (the last 8 digits of the braindump folder name) and add. Allow it to replace the conflicting files.Ħ) Run the romfs builder in the pack hack, and save the file to sd:/hans. cxi file was created instead remove your version of braindump from your sd card and download it again from the above link.Ĥ) If you intend on using any other rom edits with this patch apply them to your romfs now, then ĥ) Open the retexture patch folder and drag the romfs_ folder inside it onto your newly extracted romfs_ folder from your copy of the game. (this will take a while, make sure your 3ds battery is charged)ģ) Use the romfs extractor on the romfs file created. Ģ) Open homebrew and run braindump on your copy of Omega Ruby or Alpha Sapphire. And download the pack hack and this retexture patch. If you want to see more, I have a ton of in game pics on, and has an in editor showcase of designs (mostly early versions of designs), and will be posting the pokedex in reverse order from today.ġ) Set up homebrew if you haven't already and install braindump. Some are a simple subtle underlay to add some realism to aspects of their design others are fully recoloured and textured to look rather different.
Every pokemon, mega and form has been editted to some degree. This patch is purely aesthetic and will not affect your save data, or the legality of pokemon obtained in any way. The main game is unaffected by this patch, which is intentional so it can be combined with other rom edits if desired. This is a rom patch which reskins every pokemon, and all their forms for Pokemon Omega Ruby and Alpha Sapphire.