N-b - this is where everything gets explained. Wonky hit box, though.ĭ-throw - combo setup. Grab - slow, but long range and good throws. On people with vertical recovery, this is lethal. Weapon reliant.ĭair - best aerial approach option, but I also enjoy using it as an edge guard technique. D-smash is best setup for edge guard, up smash can be used with up tilt/up air/block for great combo, and f-smash is weapon reliant.īair - more powerful fair but no spike. And it can be used as a kill/grab setup if you’re standing on a dying block when you use it. On characters with good recovery, you can just keep using it. Fast speed, multi hit, falling mechanism, and decent launch power make for easy edge guard.
At 0 on nearly any foe, you can up tilt > up tilt > jump into up air > jump into up air > up air. Up tilt/Up air - with enough practice, this will be one of your best combos. You can reverse nair similar to reverse n-b, so it covers the back too.
Jab/F-tilt/Nair - disrupter move for front. It mostly just comes down to instinct following experience, but it’s still important. knowing when to edge guard and knowing when to mine. It’s also an effective edge guard method, which leads to my next point. Knowing when and where to place blocks could literally save your life where other characters would die. Try to go for diamond, it’s the best one and weapon making is its only purpose. Be sure to keep mining so that you have the materials to make new ones. While the negatives aren’t as bad as not having materials, be wary about your weapons, too. The gauge can never have any black on the right side. If you don’t have certain materials, mainly iron, some moves will simply fail. There’s a lot of factors involved, such as: Steve is most certainly one of the hardest SSBU characters to play successfully. There's even been a few discussions about potentially banning Steve from major Smash events, but Steve's actual tournament results currently don't warrant a ban. Ultimate's meta as he tends to force players to play extremely differently compared to other fighters. Steve has typically been seen as a top tier contender in Super Smash Bros. However, Steve suffers from being a lightweight, has poor mobility overall and has short reach despite utilizing disjointed hitboxes. His moves that cost iron also tend to be among some of the best moves in the game. With diamond tools equipped, Steve gains access to obscenely strong kill options. This greatly benefits Steve's ability to combo opponents and even carry other players from one side of the stage to the other with relative ease. Uniquely, Steve is even permitted the ability to maneuver while performing his up tilt. Similar to Mega Man and Min Min, Steve is able to move and jump while performing his jab, forward tilt and neutral aerial. The main goal here is to acquire the diamond resource for the purpose of crafting diamond tools via the crafting table. Through alternate costumes, it's also possible to play as Alex, Zombie or Enderman.ĭuring gameplay, Steve must spend much of his time gathering resources with his grounded neutral special.
Minecraft Steve tends to really stand out compared to the rest of the roster due to his polygonal look and lack of voice lines. Since then, Minecraft has become the most successful video game of all time and has sold over 238,000,000 units worldwide as of this moment. This particular character made his video game debut in Minecraft back when it was released on November 18, 2011. He would later be released on Octoas Fighter #77. Steve was first announced as DLC for Super Smash Bros. Ultimate moves list, strategy guide, combos and character overview Overview Weight: 92